Top 10k strings from Manic Miner Game Designer & Editor v7.0 (1988)(R.D. Foord Software)(Side A).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
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6 A,(EUGHGT)
4 rf`VfVVQ`QQVfVV
4 linea=linea+8
4 linea,cola;
4 NZ,CKCHEAT
4 2rs2LM2LM2
4 2fg2VW2@A2
3 attr=line*32
3 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
3 C`!4P1!P7aP(
3 ,cola;y$(3
3 +col+22528
3 )+(line*32
3 (o+(line*32
3 $0!Q0$1 B
2 rf`VfVVQ`QQVVVV
2 o h i j k l m n o@h@i@j@k@l@m@n@o`h`i`j`k`l`m`n`o
2 linea,cola;"
2 line,col;"
2 g ` a b c d e f g@`@a@b@c@d@e@f@g```a`b`c`d`e`f`g
2 cola=b-linea*32
2 col=(col-1
2 col=(col+1
2 Z,CKNXCHTv
2 PfgPVW2VW2
2 NZ,NXSHEETz
2 NZ,NEWHGH(
2 NZ,LPDEAD1
2 NC,CKCHEAT
2 IX,CHEATDT:
2 HL,SCORBUFP
2 HL,HGHSCOR
2 DE,SCORBUF
2 DE,MANDAT+64
2 DE,HGHSCORZ
2 DE,0BAE0Hr
2 BC,0F7FEHN
2 BC,0EFFEHh
2 AIR00000000000000000000High Score 000000 Score 000000GameOver
2 A. . . . * * * * * * * * MANIC MINOR #2 * *
2 A,(EUGHGT)X
2 A,(CHEAT)>
2 ;" Correct
2 92,50,38,484
2 50,76,77,50,171,203,50,38,51\
2 50,64,65,50,128,171,50,32,43
2 50,51,64,50,171,203,50,128,129p
2 50,48,68,50,171,192,50,136,137
2 50,43,51,50,128,171,50,128,129
2 50,38,51,50,171,203,50,51,64f
2 50,32,43,50,128,171,50,43,51
2 50,171,192,50,48,68>
2 50,171,192,50,48,68
2 50,136,137H
2 50,136,137,50,114,115,50,76,77*
2 50,136,137,
2 50,128,129,50,102,103,50,86,87z
2 50,128,129,50,102
2 2rs2rs2`a2LM2L
2 2fg2VW2`V2
2 2@A2fgdfg2rsdLM2VW2
2 114,115,50,76,77R
2 +cola+linea*32
2 )-linea*32
2 (o+obpos+3
2 (o+obpos+2
2 (o+obpos+1
2 (EUGHGT),Al
2 (EUGHGT),A
2 (CHEAT),AR
2 (CHEAT),A*
2 R.D.FOORD SOFTWARE 1985 * * (DESIGNER) * * * * Q to P = Left & Right . . Bottom row = Jump . . A to G = Pause . . H to L = Tune On/Off . . . Guide Miner Willy through 20 lethal caverns . . . . . . . .MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOOOOOOOOOOOOOMNNNNNMMMMMMOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8888VVVVVVVVVVVVVVVVVVVVVVVVV8888888888888888888888888888888888800000000000000000000000000000000WWWWWWWWWWggggggggggggggggggggggFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
2 Please Wait!!!
1 u$=(" Thro' block "
1 sc>fc)+(sl*32
1 sc<fc)+(sl*32
1 sc<fc)+(fl*32
1 pok=((pon-1
1 peek=(16384
1 paper1=paper1-8
1 paper1;" ";
1 paper1;" "
1 obpos=obpos+5
1 n$=b$+a$+b$
1 mmdes
1 line=line-(i$=
1 line,col;"*
1 line,col-1
1 line,col+2
1 ink1=x-paper1*8
1 h$="Enter attributes for "
1 fc>sc)+(sl*32
1 fc>sc)+(fl*32
1 fc<sc)+(fl*32
1 cola=cola-cd:
1 cola=cola+cd:
1 col=col-(i$=
1 attr=22816
1 attr=22528
1 Z=Willy Pos.
1 Z=Screen Title
1 Z=Save Game
1 Z=Exit Graphic
1 Please wait.
1 Created with Ramsoft MakeTZX
1 @ PHTRUfff
1 ?f~~ff~~fB
1 ;("Background
1 ;"Use the cursor keys."
1 ;"Use cursor keys to move sprite then press key ~z~ to set sprite.":
1 ;"Run tape. "'" ";
1 ;"Press key-~D~ to design screen or key-~L~ to LOAD screen. "
1 ;"Press any key "
1 ;"Press A=
1 ;"Please enter sprite letter."
1 ;"K L M N O P Q R S T"
1 ;"Is this the start position.
1 ;"Is this the finish position.
1 ;"Enter Number/Letter for :- ";(u$);a$
1 ;"Correct Y/N "
1 ;"Correct Y or N"
1 ;"A B C D E F G H I J ";
1 ;" REPLACE DESIGNER TAPE AND PRESS PLAY ON TAPE RECORDER"
1 ;" PRESS LETTER FOR EXIT GRAPHIC."
1 ;" PRESS ANY KEY "
1 ;" Use cursor keys to move exitposition then press key ~z~ to set position."
1 ;" Use cursor keys to move willy position then press key ~z~ to set position."
1 ;" Enter attribute. "
1 ;" PRESS ANY KEY "
1 ;" ":
1 ;" "
1 ;" "
1 ;"
1 8|T|8-7{m^
1 8 9 10 11 12 13 14 15
1 ,col;("Thro' block=
1 ,,,,,,,,,,,,,,,,,,,,,,**********,,,,,,,,,,,//////,,,,,2222)))))),,,",,++++++/////.....2222((())),,,",+++++++++,,,.....2222((())),,,"+++++++++,,,%%%""""""""""""",,,",+++++++++%%"""""""""""""""",""""###
1 +u);"Correct Yes/No"
1 +sp),(sl*32
1 +sp),(fl*32
1 +((line-16
1 );(" "
1 );" k 1 G=
1 );" k 2 Th2 obj"
1 ),(line*32
1 )+((pol-97
1 )+("Travelator=
1 )+("Travelator "
1 )+("Travelator
1 )+("Thro' block
1 )+("Stop block=
1 )+("Stop block
1 )+("Sink block=
1 )+("Sink block
1 )+("Killer 2=
1 )+("Killer 2
1 )+("Killer 1=
1 )+("Killer 1
1 )+("2nd Thro'=
1 )+("2nd Thro'
1 )+(" Stop block "
1 )+(" Sink block "
1 )+(" Object block "
1 )+(" Killer 2 "
1 )+(" Killer 1 "
1 )+(" 2nd Thro' "
1 (o+obpos+4
1 (o+obpos),a
1 (o+line*32
1 '"Varibles end at ";
1 #####"""""""""""""""""""""""""""""""""""""""""""""""""WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVUUUUUUUUUUUUUUUUUUUUUUUUVVVVRRRRUWWWWWWWWWWWWWWWWWWWWWWUWWWWWWRRUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx/////////////////////////////////oooooooooooooooooooooooooooooo//ohhhhhhhhhhhhhhhhhhhhhhhhhhooo//oooooooooooooooooooooooooooooo/////////////////////////////////////////////////////////////////mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUm
1 "stackend=";
1 "i"+(a-693
1 "h"+(a-609
1 "g"+(a-600
1 "f"+(a-591
1 "enter lenght of travelator";s
1 "enter direction 1-left 0-right";t
1 "e"+(a-582
1 "d"+(a-573
1 "c"+(a-564
1 "b"+(a-555
1 "Ram ends at ";
1 "Please enter title of screen :- ";a$
1 "Please enter BORDER colour. :- ";bor
1 "Insert blank tape to SAVE code."
1 "Enter location no.";x
1 "Enter file name-";a$:
1 "Enter attributes. ";aa
1 "Basic ends at ";
1 is a travelator which *will take MM for a ride.*Blocks F & G are killer blocks*-one touch and poor MM is a *gonner.*Block H is a thro' block.*Block I is the object block *which MM has to collect.*Upto 5 objects can be placed *in the room.* PRESS ANY KEY ** EXIT BLOCK*This is the exit block to the *next screen.It will start to *flash when all the objects *from the room have been *collected. *** SPRITES*Select a sprite from the table.*Upto 4 can be placed *horizontally on the screen.*First by placing the sprite at*the start position,then giving*the attribute and finally *placing the sprite at the end *position.*To select less than 4 sprites *press key ~Z~ for start *position and then press key *~Q~.* PRESS ANY KEY ** MANIC MINOR**Position MM on the screen *facing left or right.***________________________________**USE THE CURSOR KEY'S TO PLACE *OR MOVE BLOCKS AROUND THE *SCREEN. * PRESS ANY KEY * _____________
1 Travelator"
1 Thro blocks"
1 Stop blocks"
1 Sink blocks"
1 Killer 2"
1 Killer 1"
1 Background"
1 40 41 42 43 44 45 46 47
1 2nd Thro'"
1 24 25 26 27 28 29 30 31
1 16 17 18 19 20 21 22 23
1 56 57 58 59 60 61 62 63"
1 48 49 50 51 52 53 54 55
1 32 33 34 35 36 37 38 39
1 0 1 2 3 4 5 6 7
1 bac thr sin sto ";("tra"
1 INFORMATION.**Manic Minor consists of 8 static*blocks.*Block A is normally blank and *makes up the background for the*room.This should be a blank *block.*Block B will allow MM to pass *through from underneath or *from the side and will hold *him up if he lands on top.*Block C is the same as block B*but if MM lands on top it will*disintergrate.*Block D won't let MM through *no matter which direction he *comes from.*Block
1