Top 10k strings from Manic Miner Game Designer & Editor v7.0 (1988)(R.D. Foord Software)(Side A).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /

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   6 A,(EUGHGT)
   4 rf`VfVVQ`QQVfVV
   4 linea=linea+8
   4 linea,cola;
   4 NZ,CKCHEAT
   4 2rs2LM2LM2
   4 2fg2VW2@A2
   3 attr=line*32
   3 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
   3 C`!4P1!P7aP(
   3 ,cola;y$(3
   3 +col+22528
   3 )+(line*32
   3 (o+(line*32
   3 $0!Q0$1  B
   2 rf`VfVVQ`QQVVVV
   2 o h i j k l m n o@h@i@j@k@l@m@n@o`h`i`j`k`l`m`n`o
   2 linea,cola;"
   2 line,col;"
   2 g ` a b c d e f g@`@a@b@c@d@e@f@g```a`b`c`d`e`f`g
   2 cola=b-linea*32
   2 col=(col-1
   2 col=(col+1
   2 Z,CKNXCHTv
   2 PfgPVW2VW2
   2 NZ,NXSHEETz
   2 NZ,NEWHGH(
   2 NZ,LPDEAD1
   2 NC,CKCHEAT
   2 IX,CHEATDT:
   2 HL,SCORBUFP
   2 HL,HGHSCOR
   2 DE,SCORBUF
   2 DE,MANDAT+64
   2 DE,HGHSCORZ
   2 DE,0BAE0Hr
   2 BC,0F7FEHN
   2 BC,0EFFEHh
   2 AIR00000000000000000000High Score 000000   Score 000000GameOver
   2 A.  .  .  . * * * * * * * * MANIC MINOR #2 * * 
   2 A,(EUGHGT)X
   2 A,(CHEAT)>
   2 ;"        Correct 
   2 92,50,38,484
   2 50,76,77,50,171,203,50,38,51\
   2 50,64,65,50,128,171,50,32,43
   2 50,51,64,50,171,203,50,128,129p
   2 50,48,68,50,171,192,50,136,137 
   2 50,43,51,50,128,171,50,128,129
   2 50,38,51,50,171,203,50,51,64f
   2 50,32,43,50,128,171,50,43,51
   2 50,171,192,50,48,68>
   2 50,171,192,50,48,68
   2 50,136,137H
   2 50,136,137,50,114,115,50,76,77*
   2 50,136,137,
   2 50,128,129,50,102,103,50,86,87z
   2 50,128,129,50,102
   2 2rs2rs2`a2LM2L
   2 2fg2VW2`V2
   2 2@A2fgdfg2rsdLM2VW2
   2 114,115,50,76,77R
   2 +cola+linea*32
   2 )-linea*32
   2 (o+obpos+3
   2 (o+obpos+2
   2 (o+obpos+1
   2 (EUGHGT),Al
   2 (EUGHGT),A
   2 (CHEAT),AR
   2 (CHEAT),A*
   2  R.D.FOORD SOFTWARE 1985 * * (DESIGNER) * * * *  Q to P = Left & Right . . Bottom row = Jump . . A to G = Pause . . H to L = Tune On/Off . . . Guide Miner Willy through 20 lethal caverns .  .  .  .  .  .  .  .MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOOOOOOOOOOOOOMNNNNNMMMMMMOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8888VVVVVVVVVVVVVVVVVVVVVVVVV8888888888888888888888888888888888800000000000000000000000000000000WWWWWWWWWWggggggggggggggggggggggFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
   2          Please Wait!!!         
   1 u$=(" Thro' block "
   1 sc>fc)+(sl*32
   1 sc<fc)+(sl*32
   1 sc<fc)+(fl*32
   1 pok=((pon-1
   1 peek=(16384
   1 paper1=paper1-8
   1 paper1;"  ";
   1 paper1;"  "
   1 obpos=obpos+5
   1 n$=b$+a$+b$
   1 mmdes     
   1 line=line-(i$=
   1 line,col;"*
   1 line,col-1
   1 line,col+2
   1 ink1=x-paper1*8
   1 h$="Enter attributes for "
   1 fc>sc)+(sl*32
   1 fc>sc)+(fl*32
   1 fc<sc)+(fl*32
   1 cola=cola-cd:
   1 cola=cola+cd:
   1 col=col-(i$=
   1 attr=22816
   1 attr=22528
   1 Z=Willy Pos.
   1 Z=Screen Title
   1 Z=Save Game
   1 Z=Exit Graphic
   1 Please wait.
   1 Created with Ramsoft MakeTZX
   1 @ PHTRUfff
   1 ?f~~ff~~fB
   1 ;("Background
   1 ;"Use the cursor keys."
   1 ;"Use cursor keys to move sprite  then press key ~z~ to set sprite.":
   1 ;"Run tape.           "'" ";
   1 ;"Press key-~D~ to design screen  or    key-~L~ to LOAD screen.   "
   1 ;"Press any key  "
   1 ;"Press A=
   1 ;"Please enter sprite letter."
   1 ;"K  L  M  N  O  P  Q  R  S  T"
   1 ;"Is this the start position. 
   1 ;"Is this the finish position. 
   1 ;"Enter Number/Letter for :-      ";(u$);a$
   1 ;"Correct Y/N "
   1 ;"Correct Y or N"
   1 ;"A  B  C  D  E  F  G  H  I  J ";
   1 ;" REPLACE DESIGNER TAPE  AND      PRESS PLAY ON TAPE RECORDER"
   1 ;" PRESS LETTER FOR EXIT GRAPHIC."
   1 ;"   PRESS ANY KEY   "
   1 ;"    Use cursor keys to move exitposition then press key ~z~ to  set position."
   1 ;"    Use cursor keys to move     willy position then press key   ~z~ to set position."
   1 ;"    Enter attribute.      "
   1 ;"        PRESS ANY KEY          "
   1 ;"             ":
   1 ;"                                "
   1 ;"                                                         "
   1 ;"         
   1 8|T|8-7{m^
   1 8   9 10 11 12 13 14 15    
   1 ,col;("Thro' block=
   1 ,,,,,,,,,,,,,,,,,,,,,,**********,,,,,,,,,,,//////,,,,,2222)))))),,,",,++++++/////.....2222((())),,,",+++++++++,,,.....2222((())),,,"+++++++++,,,%%%""""""""""""",,,",+++++++++%%"""""""""""""""",""""###
   1 +u);"Correct Yes/No"
   1 +sp),(sl*32
   1 +sp),(fl*32
   1 +((line-16
   1 );("              "
   1 );" k 1         G=
   1 );"      k 2 Th2 obj"
   1 ),(line*32
   1 )+((pol-97
   1 )+("Travelator=
   1 )+("Travelator "
   1 )+("Travelator
   1 )+("Thro' block
   1 )+("Stop block=
   1 )+("Stop block
   1 )+("Sink block=
   1 )+("Sink block
   1 )+("Killer 2=
   1 )+("Killer 2
   1 )+("Killer 1=
   1 )+("Killer 1
   1 )+("2nd Thro'=
   1 )+("2nd Thro'
   1 )+(" Stop block "
   1 )+(" Sink block "
   1 )+(" Object block "
   1 )+(" Killer 2 "
   1 )+(" Killer 1 "
   1 )+(" 2nd Thro' "
   1 (o+obpos+4
   1 (o+obpos),a
   1 (o+line*32
   1 '"Varibles end at ";
   1 #####"""""""""""""""""""""""""""""""""""""""""""""""""WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVUUUUUUUUUUUUUUUUUUUUUUUUVVVVRRRRUWWWWWWWWWWWWWWWWWWWWWWUWWWWWWRRUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx/////////////////////////////////oooooooooooooooooooooooooooooo//ohhhhhhhhhhhhhhhhhhhhhhhhhhooo//oooooooooooooooooooooooooooooo/////////////////////////////////////////////////////////////////mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUm
   1 "stackend=";
   1 "i"+(a-693
   1 "h"+(a-609
   1 "g"+(a-600
   1 "f"+(a-591
   1 "enter lenght of travelator";s
   1 "enter direction 1-left 0-right";t
   1 "e"+(a-582
   1 "d"+(a-573
   1 "c"+(a-564
   1 "b"+(a-555
   1 "Ram ends at ";
   1 "Please enter title of screen :- ";a$
   1 "Please enter BORDER colour. :-  ";bor
   1 "Insert blank tape to SAVE code."
   1 "Enter location no.";x
   1 "Enter file name-";a$:
   1 "Enter attributes. ";aa
   1 "Basic ends at ";
   1  is a travelator which *will take MM for a ride.*Blocks F & G are  killer blocks*-one touch and poor MM is a *gonner.*Block H is a thro' block.*Block I is the object block *which MM has to collect.*Upto 5 objects can be placed *in the room.*         PRESS ANY KEY     **          EXIT BLOCK*This is the exit block to the *next screen.It will start to *flash when all the objects *from the room have been *collected.  ***           SPRITES*Select a sprite from the table.*Upto 4 can be placed *horizontally on the screen.*First by placing the sprite at*the start position,then giving*the attribute and finally *placing the sprite at the end *position.*To select less than 4 sprites *press key ~Z~ for start *position and then press key *~Q~.*         PRESS ANY KEY       **          MANIC MINOR**Position MM on the screen *facing left or right.***________________________________**USE THE CURSOR KEY'S TO PLACE *OR MOVE BLOCKS AROUND THE *SCREEN.                        *          PRESS ANY KEY     *          _____________
   1  Travelator"
   1  Thro blocks"
   1  Stop blocks"
   1  Sink blocks"
   1  Killer 2"
   1  Killer 1"
   1  Background"
   1  40  41 42 43 44 45 46 47    
   1  2nd Thro'"
   1   24  25 26 27 28 29 30 31    
   1   16  17 18 19 20 21 22 23    
   1    56  57 58 59 60 61 62 63"
   1    48  49 50 51 52 53 54 55    
   1    32  33 34 35 36 37 38 39    
   1    0   1  2  3  4  5  6  7    
   1          bac thr sin sto ";("tra"
   1            INFORMATION.**Manic Minor consists of 8 static*blocks.*Block A is normally blank and *makes up the background for the*room.This should be a blank *block.*Block B will allow MM to pass *through from underneath or *from the side and will hold *him up if he lands on top.*Block C is the same as block B*but if MM lands on top it will*disintergrate.*Block D won't let MM through *no matter which direction he *comes from.*Block 
   1