Top 10k strings from Manic Miner Game Designer & Editor v7.0 (1988)(R.D. Foord Software)(Side A).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
Back to the directory listing
6 A,(EUGHGT) 4 rf`VfVVQ`QQVfVV 4 linea=linea+8 4 linea,cola; 4 NZ,CKCHEAT 4 2rs2LM2LM2 4 2fg2VW2@A2 3 attr=line*32 3 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 3 C`!4P1!P7aP( 3 ,cola;y$(3 3 +col+22528 3 )+(line*32 3 (o+(line*32 3 $0!Q0$1 B 2 rf`VfVVQ`QQVVVV 2 o h i j k l m n o@h@i@j@k@l@m@n@o`h`i`j`k`l`m`n`o 2 linea,cola;" 2 line,col;" 2 g ` a b c d e f g@`@a@b@c@d@e@f@g```a`b`c`d`e`f`g 2 cola=b-linea*32 2 col=(col-1 2 col=(col+1 2 Z,CKNXCHTv 2 PfgPVW2VW2 2 NZ,NXSHEETz 2 NZ,NEWHGH( 2 NZ,LPDEAD1 2 NC,CKCHEAT 2 IX,CHEATDT: 2 HL,SCORBUFP 2 HL,HGHSCOR 2 DE,SCORBUF 2 DE,MANDAT+64 2 DE,HGHSCORZ 2 DE,0BAE0Hr 2 BC,0F7FEHN 2 BC,0EFFEHh 2 AIR00000000000000000000High Score 000000 Score 000000GameOver 2 A. . . . * * * * * * * * MANIC MINOR #2 * * 2 A,(EUGHGT)X 2 A,(CHEAT)> 2 ;" Correct 2 92,50,38,484 2 50,76,77,50,171,203,50,38,51\ 2 50,64,65,50,128,171,50,32,43 2 50,51,64,50,171,203,50,128,129p 2 50,48,68,50,171,192,50,136,137 2 50,43,51,50,128,171,50,128,129 2 50,38,51,50,171,203,50,51,64f 2 50,32,43,50,128,171,50,43,51 2 50,171,192,50,48,68> 2 50,171,192,50,48,68 2 50,136,137H 2 50,136,137,50,114,115,50,76,77* 2 50,136,137, 2 50,128,129,50,102,103,50,86,87z 2 50,128,129,50,102 2 2rs2rs2`a2LM2L 2 2fg2VW2`V2 2 2@A2fgdfg2rsdLM2VW2 2 114,115,50,76,77R 2 +cola+linea*32 2 )-linea*32 2 (o+obpos+3 2 (o+obpos+2 2 (o+obpos+1 2 (EUGHGT),Al 2 (EUGHGT),A 2 (CHEAT),AR 2 (CHEAT),A* 2 R.D.FOORD SOFTWARE 1985 * * (DESIGNER) * * * * Q to P = Left & Right . . Bottom row = Jump . . A to G = Pause . . H to L = Tune On/Off . . . Guide Miner Willy through 20 lethal caverns . . . . . . . .MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOOOOOOOOOOOOOMNNNNNMMMMMMOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8888VVVVVVVVVVVVVVVVVVVVVVVVV8888888888888888888888888888888888800000000000000000000000000000000WWWWWWWWWWggggggggggggggggggggggFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 2 Please Wait!!! 1 u$=(" Thro' block " 1 sc>fc)+(sl*32 1 sc<fc)+(sl*32 1 sc<fc)+(fl*32 1 pok=((pon-1 1 peek=(16384 1 paper1=paper1-8 1 paper1;" "; 1 paper1;" " 1 obpos=obpos+5 1 n$=b$+a$+b$ 1 mmdes 1 line=line-(i$= 1 line,col;"* 1 line,col-1 1 line,col+2 1 ink1=x-paper1*8 1 h$="Enter attributes for " 1 fc>sc)+(sl*32 1 fc>sc)+(fl*32 1 fc<sc)+(fl*32 1 cola=cola-cd: 1 cola=cola+cd: 1 col=col-(i$= 1 attr=22816 1 attr=22528 1 Z=Willy Pos. 1 Z=Screen Title 1 Z=Save Game 1 Z=Exit Graphic 1 Please wait. 1 Created with Ramsoft MakeTZX 1 @ PHTRUfff 1 ?f~~ff~~fB 1 ;("Background 1 ;"Use the cursor keys." 1 ;"Use cursor keys to move sprite then press key ~z~ to set sprite.": 1 ;"Run tape. "'" "; 1 ;"Press key-~D~ to design screen or key-~L~ to LOAD screen. " 1 ;"Press any key " 1 ;"Press A= 1 ;"Please enter sprite letter." 1 ;"K L M N O P Q R S T" 1 ;"Is this the start position. 1 ;"Is this the finish position. 1 ;"Enter Number/Letter for :- ";(u$);a$ 1 ;"Correct Y/N " 1 ;"Correct Y or N" 1 ;"A B C D E F G H I J "; 1 ;" REPLACE DESIGNER TAPE AND PRESS PLAY ON TAPE RECORDER" 1 ;" PRESS LETTER FOR EXIT GRAPHIC." 1 ;" PRESS ANY KEY " 1 ;" Use cursor keys to move exitposition then press key ~z~ to set position." 1 ;" Use cursor keys to move willy position then press key ~z~ to set position." 1 ;" Enter attribute. " 1 ;" PRESS ANY KEY " 1 ;" ": 1 ;" " 1 ;" " 1 ;" 1 8|T|8-7{m^ 1 8 9 10 11 12 13 14 15 1 ,col;("Thro' block= 1 ,,,,,,,,,,,,,,,,,,,,,,**********,,,,,,,,,,,//////,,,,,2222)))))),,,",,++++++/////.....2222((())),,,",+++++++++,,,.....2222((())),,,"+++++++++,,,%%%""""""""""""",,,",+++++++++%%"""""""""""""""",""""### 1 +u);"Correct Yes/No" 1 +sp),(sl*32 1 +sp),(fl*32 1 +((line-16 1 );(" " 1 );" k 1 G= 1 );" k 2 Th2 obj" 1 ),(line*32 1 )+((pol-97 1 )+("Travelator= 1 )+("Travelator " 1 )+("Travelator 1 )+("Thro' block 1 )+("Stop block= 1 )+("Stop block 1 )+("Sink block= 1 )+("Sink block 1 )+("Killer 2= 1 )+("Killer 2 1 )+("Killer 1= 1 )+("Killer 1 1 )+("2nd Thro'= 1 )+("2nd Thro' 1 )+(" Stop block " 1 )+(" Sink block " 1 )+(" Object block " 1 )+(" Killer 2 " 1 )+(" Killer 1 " 1 )+(" 2nd Thro' " 1 (o+obpos+4 1 (o+obpos),a 1 (o+line*32 1 '"Varibles end at "; 1 #####"""""""""""""""""""""""""""""""""""""""""""""""""WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVUUUUUUUUUUUUUUUUUUUUUUUUVVVVRRRRUWWWWWWWWWWWWWWWWWWWWWWUWWWWWWRRUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx/////////////////////////////////oooooooooooooooooooooooooooooo//ohhhhhhhhhhhhhhhhhhhhhhhhhhooo//oooooooooooooooooooooooooooooo/////////////////////////////////////////////////////////////////mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUm 1 "stackend="; 1 "i"+(a-693 1 "h"+(a-609 1 "g"+(a-600 1 "f"+(a-591 1 "enter lenght of travelator";s 1 "enter direction 1-left 0-right";t 1 "e"+(a-582 1 "d"+(a-573 1 "c"+(a-564 1 "b"+(a-555 1 "Ram ends at "; 1 "Please enter title of screen :- ";a$ 1 "Please enter BORDER colour. :- ";bor 1 "Insert blank tape to SAVE code." 1 "Enter location no.";x 1 "Enter file name-";a$: 1 "Enter attributes. ";aa 1 "Basic ends at "; 1 is a travelator which *will take MM for a ride.*Blocks F & G are killer blocks*-one touch and poor MM is a *gonner.*Block H is a thro' block.*Block I is the object block *which MM has to collect.*Upto 5 objects can be placed *in the room.* PRESS ANY KEY ** EXIT BLOCK*This is the exit block to the *next screen.It will start to *flash when all the objects *from the room have been *collected. *** SPRITES*Select a sprite from the table.*Upto 4 can be placed *horizontally on the screen.*First by placing the sprite at*the start position,then giving*the attribute and finally *placing the sprite at the end *position.*To select less than 4 sprites *press key ~Z~ for start *position and then press key *~Q~.* PRESS ANY KEY ** MANIC MINOR**Position MM on the screen *facing left or right.***________________________________**USE THE CURSOR KEY'S TO PLACE *OR MOVE BLOCKS AROUND THE *SCREEN. * PRESS ANY KEY * _____________ 1 Travelator" 1 Thro blocks" 1 Stop blocks" 1 Sink blocks" 1 Killer 2" 1 Killer 1" 1 Background" 1 40 41 42 43 44 45 46 47 1 2nd Thro'" 1 24 25 26 27 28 29 30 31 1 16 17 18 19 20 21 22 23 1 56 57 58 59 60 61 62 63" 1 48 49 50 51 52 53 54 55 1 32 33 34 35 36 37 38 39 1 0 1 2 3 4 5 6 7 1 bac thr sin sto ";("tra" 1 INFORMATION.**Manic Minor consists of 8 static*blocks.*Block A is normally blank and *makes up the background for the*room.This should be a blank *block.*Block B will allow MM to pass *through from underneath or *from the side and will hold *him up if he lands on top.*Block C is the same as block B*but if MM lands on top it will*disintergrate.*Block D won't let MM through *no matter which direction he *comes from.*Block 1